Capture / Arrest Loop refine #12

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opened 2026-07-04 13:38:51 +02:00 by julien · 0 comments
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10. Capture / Arrest Loop

Core Player Action

Subdue a target and deliver them alive.

Core Loop

  1. Locate the target.
  2. Weaken, isolate, or disable the target without killing them.
  3. Restrain, stun, hack, immobilize, or physically capture the target.
  4. Transport the target while they resist, escape, or attract rescue attempts.
  5. Deliver the target to the client, prison van, interrogation site, black clinic, gang boss, or corporate handler.
  6. Receive rewards based on target condition and delivery success.

Examples

  • Capture a gang lieutenant alive.
  • Arrest a wanted smuggler.
  • Kidnap a corporate scientist.
  • Disable and recover a rogue android.
  • Capture a bounty target for interrogation.

Encounter Length

8–20 minutes.

# 10. Capture / Arrest Loop ## Core Player Action Subdue a target and deliver them alive. ## Core Loop 1. Locate the target. 2. Weaken, isolate, or disable the target without killing them. 3. Restrain, stun, hack, immobilize, or physically capture the target. 4. Transport the target while they resist, escape, or attract rescue attempts. 5. Deliver the target to the client, prison van, interrogation site, black clinic, gang boss, or corporate handler. 6. Receive rewards based on target condition and delivery success. ## Examples - Capture a gang lieutenant alive. - Arrest a wanted smuggler. - Kidnap a corporate scientist. - Disable and recover a rogue android. - Capture a bounty target for interrogation. ## Encounter Length 8–20 minutes.
julien added this to the Gameloops project 2026-07-04 13:38:51 +02:00
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tidenhub/projectx_docs#12
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