Patrol / Area Control Loop refine #14

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opened 2026-07-04 13:39:35 +02:00 by julien · 0 comments
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12. Patrol / Area Control Loop

Core Player Action

Move through an area, respond to incidents, and maintain control for a limited time.

Core Loop

  1. Enter a target area or patrol route.
  2. Move between checkpoints, streets, buildings, or scan zones.
  3. Detect incidents such as hostile NPCs, suspicious vehicles, contraband, hacked devices, wounded allies, or rival players.
  4. Resolve incidents through combat, scanning, hacking, negotiation, intimidation, repair, or rescue.
  5. Complete the route or hold the area long enough.
  6. Influence local control, security, heat, or faction presence.

Examples

  • Patrol a corporate district.
  • Suppress gang activity around a market.
  • Protect streets around a slum clinic.
  • Clear drones from a transit corridor.
  • Secure a smuggling route.
  • Maintain control of a bridge checkpoint.

Encounter Length

10–20 minutes.

# 12. Patrol / Area Control Loop ## Core Player Action Move through an area, respond to incidents, and maintain control for a limited time. ## Core Loop 1. Enter a target area or patrol route. 2. Move between checkpoints, streets, buildings, or scan zones. 3. Detect incidents such as hostile NPCs, suspicious vehicles, contraband, hacked devices, wounded allies, or rival players. 4. Resolve incidents through combat, scanning, hacking, negotiation, intimidation, repair, or rescue. 5. Complete the route or hold the area long enough. 6. Influence local control, security, heat, or faction presence. ## Examples - Patrol a corporate district. - Suppress gang activity around a market. - Protect streets around a slum clinic. - Clear drones from a transit corridor. - Secure a smuggling route. - Maintain control of a bridge checkpoint. ## Encounter Length 10–20 minutes.
julien added this to the Gameloops project 2026-07-04 13:39:35 +02:00
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