Quest Acquisition refine #19

Open
opened 2026-07-04 13:42:24 +02:00 by julien · 1 comment
Owner

Relationship Between Acquisition and Core Loops

A mission source can start any loop.

For example:

Mission Source Resulting Core Loop
Contract board Retrieval, elimination, escort, sabotage, etc.
Fixer call Smuggling, rescue, hacking, assassination
Distress beacon Trauma response or rescue
Bounty feed Elimination, capture, tracking
World event Defense, interception, loot extraction, repair
Faction radio Patrol, sabotage, escort, area control
Scanner ping Investigation, retrieval, ambush
NPC request Rescue, delivery, negotiation, repair

The acquisition method should not define the loop. The player action defines the loop.

# Relationship Between Acquisition and Core Loops A mission source can start any loop. For example: | Mission Source | Resulting Core Loop | |---|---| | Contract board | Retrieval, elimination, escort, sabotage, etc. | | Fixer call | Smuggling, rescue, hacking, assassination | | Distress beacon | Trauma response or rescue | | Bounty feed | Elimination, capture, tracking | | World event | Defense, interception, loot extraction, repair | | Faction radio | Patrol, sabotage, escort, area control | | Scanner ping | Investigation, retrieval, ambush | | NPC request | Rescue, delivery, negotiation, repair | The acquisition method should not define the loop. The player action defines the loop.
julien added this to the Gameloops project 2026-07-04 13:42:24 +02:00
Owner

test

test
Sign in to join this conversation.
No labels
No milestone
No project
No assignees
2 participants
Notifications
Due date
The due date is invalid or out of range. Please use the format "yyyy-mm-dd".

No due date set.

Dependencies

No dependencies set.

Reference
tidenhub/projectx_docs#19
No description provided.